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- Mar 20, 2010
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Vesperia is my fave current gen RPG, not even a competition.
I enjoyed Lost Oddyssey a lot. The thousand dream stories were amazing, and I don't even really like to read. That's how good they were. I was kind of disappointed by the lack of flashiness in the combat. I expected a lot more after the amazing beginning with the sporadic combat. Same can be said about FFXIII-2 which was awesome when you were on Odin fighting Chaos Bahamut with Lightning. Nothing was as cool. They gave us the best parts of the game at the very beginning, which was a mistake, because nothing else compared.
I want to play Symphonia, badly. Back when I tried it, I didn't care for the SD-looking characters, but I've come to appreciate Tales a lot more than before.
My friend still owns it, I think, but I don't have a Nintendo console.
I own Tales of the Abyss on the PS2. Considering I played Vesperia before Abyss, it was a step backwards, so I didn't fully appreciate it. I did get far, but didn't finish. I started playing something else, and couldn't get back into it after that.
As for SO4 and its cliches, I don't mind them one bit. I'm a huge anime fan, so I'm used to such things. It does play out like one big anime. And I LOVE long dungeons. Makes me feel like they ARE dungeons. Something Square-Enix needs more of. Their recent games don't have dungeons. More like a few rooms with monsters. SO4 had a large sense of scale. The worlds felt huge, which I appreciated. It felt epic to me.
SO4 is one of my fave games of all time. And deargod, Welch should've been playable. She was hilarious. But that game was:
Reimi early on
Meracle/Arumat in the end game
That = kill all, lol.
I enjoyed Lost Oddyssey a lot. The thousand dream stories were amazing, and I don't even really like to read. That's how good they were. I was kind of disappointed by the lack of flashiness in the combat. I expected a lot more after the amazing beginning with the sporadic combat. Same can be said about FFXIII-2 which was awesome when you were on Odin fighting Chaos Bahamut with Lightning. Nothing was as cool. They gave us the best parts of the game at the very beginning, which was a mistake, because nothing else compared.
I want to play Symphonia, badly. Back when I tried it, I didn't care for the SD-looking characters, but I've come to appreciate Tales a lot more than before.
My friend still owns it, I think, but I don't have a Nintendo console.
I own Tales of the Abyss on the PS2. Considering I played Vesperia before Abyss, it was a step backwards, so I didn't fully appreciate it. I did get far, but didn't finish. I started playing something else, and couldn't get back into it after that.
As for SO4 and its cliches, I don't mind them one bit. I'm a huge anime fan, so I'm used to such things. It does play out like one big anime. And I LOVE long dungeons. Makes me feel like they ARE dungeons. Something Square-Enix needs more of. Their recent games don't have dungeons. More like a few rooms with monsters. SO4 had a large sense of scale. The worlds felt huge, which I appreciated. It felt epic to me.
SO4 is one of my fave games of all time. And deargod, Welch should've been playable. She was hilarious. But that game was:
Reimi early on
Meracle/Arumat in the end game
That = kill all, lol.