Quote:
The Vita is the BEST system I have owned. As a hardcore game who has owned practically every popular system since Atari, that's saying a lot. The Vita has so much going for it, its ridiculous.
The gripes people have with the memory cards is unfounded, IMHO. Its typical Sony, so it should be expected by now. Hell, I remember buying a 2gb Pro Duo for over $100 back in the day. $30 for 8gb is fine, and its what I bought. So it costs more than SD cards. That's a price we pay for new, protected technology. The prices will go down, as they always do. I don't think the prices are as ridiculous as people make them out to be. 8gb for $30 is a LOT of space, unless you planon buying all retail games as downloads.
The analogs may not be perfect, but they ARE analogs, something the circle pads just can't compare against. All that travel, not enough in the way of actually precise aiming for shooters. They both lack in that department, but I still prefer actual analogs.
The Vita is still in its infancy, and you can bet your money that a lot of features are going to be added to the actual OS.
I'm ecstatic about the Vita, and I use it everyday. Its only going to get better and better. Suite is going to be out soon, so expect even more for the Vita.
The Vita's a technophile's wet dream, that's for sure. Given what the hardware's capable of, I really, REALLY wanted to like it.
The memory card thing may be typical Sony, but that doesn't mean I'll give them a free pass for continuing to do it, especially given the hassles involved with changing memory cards and how expensive they are for the storage without providing ludicrous read/write speeds to justify it. Worse off, even the USB cables are proprietary now, and USB drive mode is apparently gone. Makes it seem worse than the PSP, which you'd expect to be a completely inferior system...and I'm betting that the Vita's still going to get cracked wide open anyway within a few years, and we'll have even more incentives to install custom firmware to get back to the PSP's level of functionality regarding saves, USB storage, and other little things.
The Circle Pads are analog input devices too, so I don't see what advantage the Vita's sticks have, especially when I find them to feel much worse. Also, if 3DS developers were smart (and the likes of Capcom and Konami apparently aren't going by Resident Evil: Revelations and Metal Gear Solid 3D: Snake Eater), they'd use the touchscreen to aim, NOT the Circle Pad Pro, because it's the best thing I've found for aiming on a handheld short of pairing up a Bluetooth computer mouse. They should take a page from Metroid Prime: Hunters and Kid Icarus: Uprising already! As for the Vita, the rear trackpad could work well in much the same way, but I'm not seeing it used that way just yet. Kind of a shame, since I think that rear trackpad is where a lot of the Vita's gaming potential lies, and I don't just mean aiming in shooters. It's an innovative feature that's unusually low-key compared to the rest of the specs...
Finally, I'm sure I'll warm up to the Vita at least a little by the time it's a year old. I certainly didn't like the 3DS all that much at launch either. Modern platforms need some time to get all the firmware bugs out, add some new features (some of which were supposed to be in at launch, but didn't make it in time), bring out the killer apps, and so forth. The Vita's only had about 3 or 4 months, including its time over in Japan, which isn't enough for all of that to get sorted out.