Been putting some serious time on Cyberpunk 2077. It's not without its issues, but it's a very enjoyable experience.
Its biggest weakness is its bugginess. There's little thing here and there that make it clear it's not a polished experience. I constantly die from just walking around, or climbing up buildings, like there's some physics bug that's applying lethal falling damage to me or something. I die more to that than to actual enemies. There's graphical and animation glitches here and there, which are noticeable, but they're rare enough to not completely ruin the immersion. I think overall, from a bug perspective, the game is in a better state than, say, a Bethesda game. It's not as polished as I would have hoped, but I expected a lot worse considering the delays.
The gameplay loop isn't going to be everyone's cup of tea; I think there's an expectation that this should compete with games like Deus Ex or something like it, who's levels are narrow and carefully crafted, but I think that's somewhat unfair. I think it would be more appropriate to compare it to something like Fallout 4, where it's much larger, and there's a lot of dynamic systems going on. In that regard, I think Cyberpunk is a clear step up. Gunplay feels better, stealth works much better, and you just have more ways to go about doing missions. It feels more like Far Cry, but with a proper RPG backbone.
Story, and general immersion are the main draws of the game, though. Story seems really solid at the moment, but I really don't want to comment on it until I can see how it actually plays out. There's a lot of decisions to be made, and I have no idea if those bear fruit. The basic premise of the story is compelling, and keeps you wanting to push through it with a nice ticking clock element, as well as a pretty strong cast of characters. No complaints about story so far, though. The immersion is really something else, and a clear cut above any game that has come before it. I really do think it's the most immersive game ever, and I think a huge part of that is the technology the game is built on. It's obviously the most technically impressive game on the market, but more than that it does an incredible job capturing scale. It's hard to explain what it is that other games fail to do to give them a sense of scale, but I never really "buy" that cities in games are actually cities. In this buildings tower above you, warehouses seem to go on for miles, and everything just has a proper sense of space.20201211065039_1.jpg
Screenshots don't quite do it justice, but maybe it'll illustrate a little what I'm talking about. And of course there's the hustle and bustle of the NPCs, paths through the city that don't go any place in particular, but exist solely to flesh the world out. You can get lost for hours just wandering around, seeing the sights.
The game isn't for everyone, but there's just nothing else like it. At this point I'd probably give it an 8/10. With some bug fixes and some tweaks I could see this pushing closer to a 9 or 10, but for the time being it's still a solid game.