Creative Super X-Fi headphone holography
Mar 3, 2018 at 12:57 PM Post #17 of 1,003
First I took photos of both my ears and face with an app to get my custom sound map. Then I sat down in a home theatre equipped with expensive up-firing speakers for Dolby Atmos effects. Finally I had to take another measurement of my ears by inserting two microphones while a test track played.

The additional calibration wasn't exactly needed, but Creative wanted another profile to show how close it could come to mimicking an actual room. The default sound profile for Super X-Fi is taken in a smaller room, which sounds slightly different as well.

From there, Creative started playing a Dolby Atmos demo video, with sounds coming from the left, right and above. I was then told to put on a headset, and Creative repeated the video. I assumed I would have been able to tell the difference, but the audio coming out of the headphones sounded exactly the same as what I'd previously heard.

I thought it was a trick -- the headphones weren't playing anything, but the speakers were still blasting away. So when I took the cans off to find myself listening to nothing but silence, I think I swore out loud. I was completely blown away.

During the subsequent demos, I switched between the calibrated profile and the one the AI picked for my ears, and found that there was a difference between the two.

Wow. This is huge!
 
Mar 3, 2018 at 1:22 PM Post #18 of 1,003
So a third quarter release, can’t wait!
 
Mar 8, 2018 at 9:48 AM Post #19 of 1,003
I had the opportunity to attend the same demo as the AVSForum guys.

If you can see in the video, there were two options available for profile capture. First one being the pinnae/head photo, and second one being the head/pinnae photo + in-ear mic test tone sweeps. I did the latter option. Cans used were the EMU headsets, which were open-backed cans (https://www.head-fi.org/threads/e-mu-wooden-series-headphones.781884/page-58). The reference set-up was the same Elac system.

Unlike the AVSForum guys, demo material for mine was different, being 1) the Santaria Atmos demo, 2) a scene out of Fantastic Beasts and Where to Find Them, 3) an Overwatch game scene (think it was the same one in the Atmos demo disc), 4) Steely Dan track (same as the AVSForum video).

To caveat, I have no understanding on the science behind this technology, but here are some of my thoughts.

a) The technology does create a very immersive soundstage. Out of all the material, I was most impressed with the Atmos clip. If I was to nitpick, directional imaging was better with the reference set up (I could better pinpoint the position of the bird calls).

b) The choice of material unfortunately didn't stress this technology to its limits. The demos had surround mixes that contained "filler material" (background music scores, additional sound effects, etc) which did provide an enveloping soundstage but failed to test on other aspects. Would have loved to demo material testing directional panning.

c) Using this with 2 channel audio is a no go for me. I never liked additional DSP processing against 2 channel sources anyway... but a colleague mentioned an interesting use case: DSP processing against sound characteristics of famous concert halls. Imagine being able to replicate the acoustic signature of the Royal Albert Hall or the Boston Symphony Hall...

Other afterthoughts:

1) I suspect this technology will work better for specific cans than the others (i.e. open-backed cans with a wide soundstage). On hindsight I should have done a A/B test with my own cans, but wasn't sure if I would be allowed to do that. It'll be interesting to see how they can compensate this with custom calibration curves. Apparently the h/w profiling isn't as simple as capturing the frequency response.

2) The initial products will be in the form of an app, and the USB dongle. In these use cases, how can multi channel material be decoded? As per the CEO, they do have other products (e.g. an HDMI breakout box) in the works. But it's worth noting that the prototype was also a USB-linked breakout box.

Any words on latency?

The CEO says "the first incarnation will be on USB dongle", so clearly they have more products coming out. Apparently at least integrated to headphones (licensed?)

I wonder if they will let 3rd party professionals to do at-ear-canal measurements for better accuracy. That pinnae / head photo doesn't sound very promising to me, regardless of what they claim (you can't really photograph inside the ear canal and a lot of resonances are created there, it's not just a standard width/length tube).

For what it's worth, they used a simple Android phone for the pinnae/head photos. No fancy iPhone-like depth sensing cameras. Also interesting to test on what makes the difference, the ear profiling, or profiled hardware?
 
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Mar 8, 2018 at 10:53 AM Post #20 of 1,003
c) Using this with 2 channel audio is a no go for me. I never liked additional DSP processing against 2 channel sources anyway... but a colleague mentioned an interesting use case: DSP processing against sound characteristics of famous concert halls. Imagine being able to replicate the acoustic signature of the Royal Albert Hall or the Boston Symphony Hall...
Have you heard any 2-channel speaker systems that use crosstalk cancellation? Some examples are Ambiophonics and BACCH. It is possible to get a similar effect on headphones by using the Smyth Realiser or BACCH-hp, and it might be more to your liking. Maybe Creative will offer such a mode.
As per the CEO, they do have other products (e.g. an HDMI breakout box) in the works.
Did the CEO mention HDMI specifically? A box with HDMI would compete better with the Smyth Realiser.
For what it's worth, they used a simple Android phone for the pinnae/head photos. No fancy iPhone-like depth sensing cameras.
Some other companies are planning to use phone images as well. One example is the THX Spatial Audio Platform. Another example is the partnership between IDA Audio (OwnSurround), Genelec and Hefio.
 
Aug 22, 2018 at 11:53 AM Post #21 of 1,003
How would this connect to a gaming console or pc? Could you use your own dac and amp with it?
 
Aug 23, 2018 at 7:17 PM Post #22 of 1,003
How would this connect to a gaming console or pc? Could you use your own dac and amp with it?

I'm fairly certain it will be via USB. The dongle shown on creative's site shows it connected to an iphone via a usb to lightning cable. The device contains a custom SOC (system on chip), 8 channel DSP capable of 24/96 @ 100+ SNR. here's the quote from Creatrive:

Creative said:
To realize this technology, a custom SOC (system-on-chip) was designed. This culminated in the Superthreaded Floating Point X-Fi UltraDSP SOC, packing 5 times more computing and digital signal processing power than Creative’s most powerful Sound Blaster chip while consuming less than half the power. This SOC is highly integrated with megabytes of fast memory so it can decode and process 8 channels of high resolution 24 bit 96KHz audio simultaneously and play them through its integrated audiophile quality DACs, exceeding 100dB SNR (signal to noise ratio) of dynamic range.


This article says it will be released later this year and will MSRP for $150 usd.

https://www.straitstimes.com/tech/audio/surround-sound-with-a-dongle
 
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Sep 24, 2018 at 5:32 AM Post #26 of 1,003
Looks like it will be ready to order today for Singapore users and worldwide seems to be November.
 
Sep 24, 2018 at 1:02 PM Post #27 of 1,003
It looks like I might just have to give the dongle a go even if I would have preferred waiting for something more traditional soundcard. Well mic-in would be great to have at least but I do have Mobius I could use in bluetooth mode for those occasions I'd need it. I'm so curious to try this Super X-Fi thing. :) November can't come soon enough.
 
Sep 24, 2018 at 11:01 PM Post #29 of 1,003
I just bought the Super X-Fi Amp yesterday. Very good deal, a friend of mine gave me referral link so additional SG$ 20 discount, I ended up paid SG$ 199.- or around US$ 146.- for the SX-Fi Amp dongle and a pair of Aurvana SE Super X-Fi Certified headphones, that according to Creative would be similar to CAL. Awesome deal. Collection on the 9th of October, with special personalization appointment with time slot. I hope what they mean by that personalization is calibration using the binaural microphones on our ear for accurate profiling. Well, let's see. Another 2 weeks.

I did try the prototype of Super X-Fi in Creative HQ, last March 2018. To my memory it was like 70%-80% as good as the Smith Realizer that I tried in Canjam Singapore. But that was the prototype, tested on different setup, so not an objective side by side comparison. But it was already pretty good in my opinion, quite a realistic simulation of the speaker setup. Hopefully this small dongle can perform as good or even better.
 
Sep 25, 2018 at 12:13 AM Post #30 of 1,003
(...). Collection on the 9th of October, with special personalization appointment with time slot. I hope what they mean by that personalization is calibration using the binaural microphones on our ear for accurate profiling. Well, let's see. (...).

With 7.7 billion people and the diversity of peoples of the world, I will be surprised if head and ear-mapping process (combined with AI processing to pick a sufficiently matching HRTF on a large and diverse enough database) achieves performance as accurate as an in-ear acoustic measurement. At least in a shorter timeframe than the one estimated by Stephen Smyth (20 years). Well, let’s see. I hope to be alive until it happens.
 

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